The bits can hit multiple enemies to regenerate PP so the PP drain is a lot more noticeable when fighting single targets. Use Geant Units and Giga Weapons if you are super try-hard. Avoid Stat Ups. This is an easy-to-use AOE tool, while being your only option to deal single-target lightning damage. Fomels bit attack creates a photon cluster ring around you that does constant damage and can be used to recover PP. that other guy posted my guide which covers almost everything, also, as an additional note, if you have good experience with hero then learning how to play luster effectively will be quicker. "I'll always be here for you. Once you build it to certain levels (different for each weapon), you can do some pretty interesting stuff. If you hold a directional key when you activate this, you will dash to your target instead. This includes, it's basics,. Some Photon Arts have a "Move Arts" variation for moving around and a "Stay Arts" variation for standing still. Gives you access to the Leaping Dodge Skill that allows you to gain verticality, which makes locking on weak spots and selecting priority targets much easier. February 6th, 2021 by Victor Vellas In Phantasy Star Online 2 (PSO2) every in-game Class has a certain Class Trainer they can talk to and start a series of Quests specifically designed to teach you the ways of your chosen occupation. It also counts as one Barta Blot or Zonde Clad stack. The thrusting weapon action move should only be used when the boss is stationary long enough for the full animation (you can get whacked out of it really easily), or if you want to burn gear right before using Luster Time. You want to use this at 500 or higher voltage for a lower cooldown. [Advanced Trick: Gifoie has a tiny guard window, which almost doubles its damage if you succeed. You can jump/attack/WA/get hit after the first part to deploy a "front mode". Move Arts and Stay Arts: Activating a Photon Art with a directional input will do a Move Arts. As a Class, he has access to powerful Technique attacks and potent Crowd Control abilities but lacks physical defense. A very solid defensive ring that makes you immune to one of the most annoying forms of Crowd Control used by bosses. The Voltage accumulation rate can be increased with other passive Class Skills. After activating Luster as the character's class or sub-class, they should head into the weapon palette, equip a gunblade and then customize their photon arts. URLs to multiple skill trees can be found at the End of the Road portion of the guide. If you have gear, it will consume one level of gear to enhance. For example, cFoie means charged Foie. Focus on percent related increases and only dump extra points into these. Activating this again performs Luster Finish as a finisher attack. Phantasy Star Online 2 Luster Skill Tree Guide Overwhelming at first sight, but rest assured it is simpler than it looks. You can easily mess it up if you dont know what you are doing though. Rod is one of the classic weapons for casters in gaming history. This will keep your bit up and firing away. To maintain PP and gear, use stationary Quick Slash, normal attacks, and the Step Guard counterattack into a Quick Shoot combo every time the boss attacks. My vote for the best style goes to *drumroll* Baran. This includes, it's basics, mechanics, it's skill tree, and all of it's attacks.. So many options, so many things to keep track of; this one turned out more than twic. If you are in the air, you drop a little when you throw the third card, which is honestly very annoying. The counterattacks arent as strong as Heros but they fill up a lot of gear. PSO2 Classes There are nine Basic Classes in Phantasy Star Online; six of them are available during the Character Creation (Braver, Bouncer, Force, Hunter, Ranger, and Summoner), while the other three can be chosen only by talking to the Class Counter Attendant Bea at the Class Counter (Techter, Gunner, and Fighter) * . Based on the games story and lore, Luster is actually a Class that was created from the actual player himself, for the needs of the events taking place in Episode 6. All you need is one hit to reset the decay (it can even be a tap of your weapon action). Phantom Lock-On Bomb: Marker detonation can be very weird . The first part shoots photon in front of you in a horizontal fan shape, the second part shoots photon around you in a horizontal disc shape. You shoot a piercing ice lance to your target. Hold jump after your attacks if you need more height. Stances give percent damage bonuses. Similar to Hero and Phantom, Etoile uses existing weapons in different ways, as seen below: Each weapon Etoile uses (when you activate it's focus skill on the skill tree) has a focus gauge that builds as you do damage. You are also immune to damage during the Leap, so this doubles as a defensive measure. This PA has two parts. Welcome the new Scion Class: Luster and much more! Follow it up with another PA or Wand Protect (Hold Weapon Action and use focus gauge). There's only four so I can't really not recommend any of them. You can see that (at least as a sub) Phantom has a lot of skill points left to play around with, even after getting the essentials and the PP boosting skill. If you are asking instead of what you should prioritize in unlocking first I would look for Hero Boost at Level 5 so you can spend the minimum . With enough Voltage gathered, Potency will increase by a certain percent and you will take reduced damage as well. I'll give general tips on what you should be getting first while leveling and my own view on how to spend the extra points. Additionally, note that your Voltage Gauge will reset if you dont attack for a while. If you are not near the enemy (Dash-in Combo): In NGS, the Rod is a simple and safe weapon. Defeating enemies fills this gauge faster. It deals a shit ton of damage. Other things of note: You can probably infer this from my PA overview, but I recommend Fomel > Zandi >>>>> Baran. Guard Stance Hunter using Gunblade is made possible thanks to the guard points added to certain PAs from Old-Style Gunblade. Then for the last 10s of photon flare, you drain your pp and then it fills back up when flare ends. The skill tree is heavily simplified compared to most other classes to the extent that you will be able to get most of the core skills if you choose to ignore the Flash Guard and the flat stat increases. One point into this skill makes you recover at 600% speed, while 5 points make you 700% as the main class (400% and 600% as sub). Skill Trees. Well then, the answer to that is rather simple, and practical too. Zandi style has faster Move Arts and stronger counterattacks. Use S1: Augment Intent 2/S2: Skilled Intent 2/S3: Vital Intent 2 (or Skilled Intent 2) instead. Guide on the Slayer Class in Phantasy Star Online 2: New GenesisTalk in depth about the Slayer's Skill Tree, Photon Arts and Combos to help start off your jo. Luster is finally here, bringing with him a ton of new content as well, like new AC & FUN Scratch Tickets, a new Level Cap, a new Story Chapter and more. Luster is unable to cast Techniques normally but can perform Technique-like skills through other means. There is a better Tech to use on single-target compares to this one. MAIN CLASS SKILL BY CLASS HUNTER RANGER FORCE FIGHTER GUNNER TECHTER BRAVER BOUNCER SUMMONER HERO (SCION CLASS) PHANTOM (SCION CLASS) TIOLE (SCION CLASS) LUSTER (SCION CLASS) For damage rotations, do some variation of rotating between Flechette, Brand Extension, Hollow Point or just rotating between Flechette and Brand Extension. I like using the same rotations as Fomel. Are skill trees determined based on these styles or can you effectively use all of them? In PSO2, weapons have a damage range. Create an account to follow your favorite communities and start taking part in conversations. There are multiple ways to play Force, as Main OR Sub classes. Techer, surprisingly enough. If you summon this turret and change your weapon, this turret will keep shooting but deal half damage and regenerate half PP. Focus gauges are important! You are invulnerable for the entire duration. You can also activate this by doing a Step Guard (not a Step Dodge) through an attack. You also reset their "Luster Will" skill upon reaching high voltage. I blame Yoshioka for all this.Special thanks to Blue Skies (https://www.youtube.com/channel/UCBWfuAtoV4ZzvnaFUWjoE_A) for some Luster pointers, as well as Kieaser/Snow (https://www.youtube.com/user/chungvito/videos) and Furuhashi for assisting with technical details \u0026 peer reviewing the guide!In case you didn't get the memo, Luster is a Ranged class.And for the last time: Smart PA will teach you, but it will not always be able to help you.0:00 Intro0:19 Luster Basics0:46 Passives \u0026 Mechanics2:21 Abilities4:29 Photon Arts5:44 Styles7:32 Damage Rotations9:10 OutroLuster introductory guide by Aida Enna:https://aida-enna.github.io/luster/Luster advanced guide by Bad Intentions:https://tinyurl.com/nv4wj585Music used:Kab Driver \u0026 Kaidi Tatham - Battery Jam (Inertial Drift: Lake Lir)Kab Driver \u0026 Kaidi Tatham - Acid Drift (Inertial Drift: Peak City)Kab Driver \u0026 Kaidi Tatham - Rinse (Inertial Drift: Coast Point)Clean(er) thumbnail: https://twitter.com/vyrde/status/1359479225632235521PSO2 SEGA\"PHANTASY STAR ONLINE 2\" Official Site: https://pso2.com/ This skill defines the lightning Tech playstyle. Basic Attack: You throw three cards, one by one. Hero has some skills that every Hero should be using and have on their subpallete. It might be hard to remember, but keep in mind holding Slash Rise and Slash Fall can give Megiverse if you need healing or give Zanverse to tack on damage before you do a big damage move. Maintain PP Gain: If you use your last bit of PP but you keep casting Techs, you will recover 15 PP. Allows you to perform a Perfect Guard the instant you start charging a Tech Weapon. The weapon action should be an opportunity you look for, not something you focus on. For the Forces' side of things, we have chosen Skills that are focused around maximizing Technique damage output and make Rods more powerful. Tech Short Charge reduces the amount of time it takes to charge a Technique by 50%, and this stacks with both Rapid Boost's 15% and the 50% from the Skill Ring ' JB Tech Art SC '. Important note: This build idea adopts a lot from the JP version of the game and might be slightly reworked as we get to do more thorough testing for the PC version. Even though the class cannot use Technics, it still has access to several supportive effects thanks to a variety of skills. Baran style has greater defensive capabilities. The class is also very versatile, giving you many options to attack and evade. September 10, 2020 Ricardo Phantasy Star Online 2. At this moment, any 4-star weapon and 4-star unit will do the job. "Voltage" is their unit of combos where each hit will build up a combo counter that you will see on the bottom-right. The Bouncer/Phantom combo is considered one of the best combinations for the Jet Boots - but the Dual Blades/Soaring Blades shines significantly more with the Bouncer/Luster combo due to the fact that the Luster's voltage contributes to shorter (if not non-existent) cooldowns. Basics If you are already familiar with Force, skip this part. Fomel is actually my favorite and the one I use the most. If you have any other build requests please let us know in the comments section below. """""Melee""""" class, """""mini""""" guide. Keep the field formed by your Enhance Attack active and hitting enemies at all times to keep up your PP. Like Phantom, it cannot take a subclass but it can be used as a subclass. Holding the Photon Art button (like how you would switch weapons with the Hero) expends your Gear and uses a stronger variation of the photon art called "Enhance Arts." Im going to assume that you have them. The complete Skill Trees look as follows: MAIN CLASS: BRAVER Core Braver Skills: Katana Focus - This adds Focus Gauge to your Katana. Tapping the hotkey again to unleash a very powerful AoE attack . Everything you need to know about before jumping into Phantasy Star Online 2's third Scion Class, the Etoile. I use this a lot in Primordial darkness quest and i finish it without being damaged if i wanted. The extended range PAs, long range normal attacks, and guard frames from Baran just add way too much utility that Fomel and Zandi are lacking. Does this mean I cannot play Luster if I don't use lock on? If you are looking for Fixa, then prioritize damage and PP consumption reduction/PP recovery. Both the Quick Shoot and the charged weapon action give a safe, long range burst of damage when used appropriately. I thought I liked Hero but it gets tedious switching around. Force/Bouncer: Skill Sim The new king. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Force main class and Techter sub-class. All of the Quests needed are quite simplistic in nature, so they are quite easy to complete, especially for higher leveled players. Fomels Quick Shoot does a quick thrust. You have better things to put points in first. Skills. This is your go-to AOE tool. Mobbing: Same as Fomel, but you can make better use of the increased range and the energy waves coming from your normal attacks while you are flying around with the Move Arts version of Slug Scatter. Bo/Lu sounds odd, but like Fighter, Bouncer's cooldown skills play really well with High Voltage, especially Soaring Blades. Some extra DPS in your rotation. Lets you naturally recover PP when you charge Techs. Zandis Enhance Attack creates an area of effect that pulls in enemies. Enhance Art: Holding a Photon Art button after activating it will extend the Photon Art with a follow up. If you perform the guard successfully, you also regenerate PP. Use this Tech on single-target instead of Foie. Bits: All styles have a unique bit related skill that is activated differently. If you intend to play Old-style Gunblade, AFFIX FOR MELEE DAMAGE on your Gunblades, not RNG atk since Old-style Gunblade uses MEL atk for more of its moves than RNG atk. These magic bullets can home on the enemy in a small area, but it flys quickly enough to hit weak point most of the time. Luster works best by keeping up pressure to maintain a high voltage count. Currently, 1 point into this skill is more than enough. This will make a different sound than if you dodged an attack differently. Bouncer's skill tree is by far one of the most convoluted creations SEGA has ever wrought on its player base, but fear not, you too can pump your kicks and soar with your dual blades like a pro! Save Luster Time for after you hit 500 voltage so you get the decrease cooldown. Resta Field Force: I put one point here, you do not need to. Like Phantom and Etoile, it cannot take a subclass, but it can be used as a subclass. In Phantasy Star Online 2 (PSO2) every in-game Class has a certain Class Trainer they can talk to and start a series of Quests specifically designed to teach you the ways of your chosen occupation. You should also jump high in the air to aim. Wand has some advantages for bossing over other weapons, such as guard frames that can refund tons of PP. All Techniques are chargeable, so in this section and afterwards, "c" is used before a Tech's name to indicate that it is charged. Every 100 ticks of Voltage instantly casts Shifta/Deband. If you have trouble getting good hits in with Flechette, enhance one of the other two PAs instead. Some general tips at the top of my head: Luster can extend their PAs by holding down the PA button at the cost of one bar of gear/focus. In this mode, your Techs will be altered into three magic arrows that shoot forward parallelly, damaging a rectangular area. Barta and cBarta: Barta and cBarta are similar. Gifoie: Form a fire spin around you. The newest successor class [Luster] will be releasing on September 16th. For spread out enemies, focus on using the Enhance Art version of Slug Scatter. Extra Attack: Using four regular attacks in a row performs a powerful extra attack. This allows you to play more aggressively as Perfect Guard lets you spend more time attacking and less avoiding damage with dodges. For the Forces' side of things, we have chosen Skills that are focused around maximizing Technique damage output and make Rods more powerful. This is all from my experience,im not a technical player so there may be some better choices with better dps,but this playstyle is the one im more comfortable with. Upon reaching 500 Voltage you enter what is called "High Voltage" mode where the Luster receives their maximum multipliers (highest critical chance, highest damage, damage reduction, and more). This can actually be used to dodge. Hope you find this guide useful! Talis Bloom Revoke: Trash. If you hold the jump button you will expend gear to auto-cast either Zanverse or Megiverse depending on your health (if you are below 75% HP you will cast Megiverse). Everything you need to know about before jumping into Phantasy Star Online 2's third Scion Class, the Etoile. Then prioritize other potential increases. Stationary Artsare unleashed while standing still, making them the default version of the attack. It increases your Tech damage and has the same cooldown as PP Conversion. Also makes the player invulnerable for that short time frame, hence making it a solid defensive option during this agile playstyle. Eradication PP Gain: For every enemy that dies around you (in a huge radius), you recover 5% of your max PP. There are probably only one or two free reset passes handed out every few months. PP Conversion: Convert your PP and make it HUGE [This] is my recommended skill tree. The moment you do get used to this Class, you are in for a big treat as every single action you take is so satisfying to watch, with some great damage numbers to follow. Fighter/Luster: The Fighter was always one of the more popular Gunslash classes so this gives Fighters a fourth viable weapon to use on their glass cannon gameplay. Voltage Heat Up: Increases Voltage gain per hit by +1 against a boss type enemy. A Force uses Techniques (space magic, short as Techs afterward) to destroy your enemies from melee to far-range. Fomel style has good close range abilities. Make your restasigne an AOE heal around you. cGizonde: Summon a lot of lightning around you. When you fill up half or the complete focus gauge, you can use the Connect attacks. Considered the 'Ultimate Skill' of Luster, activating it with activates each style's special abilities and gain extra defense. Just one or two early points into these can make your leveling a lot easier. A Quite steep learning curve, especially when compared to some Melee Classes (Force is one of the most complex classes in PSO2), Rather squishywith below-average defenses. What this means is that there isnt any actual Trainer we can speak to and start our regular chain Quest. Weapon Action: Dashes slightly and shoots a burst of shots. there is actually a lot going on and I cant think of a short way to explain everything. It recovers a lot of PP. Luster Sidestep Guard If you Sidestep either forward or backward at a certain time frame, dodging an enemys attack, activates a Perfect Guard and unleashes a counterattack in the direction you inputted. Must have if you are using Rod, a trap if you are using Talis. The type of shot fired differs on the style you use. Absolute Quasar (Part 2)/Celestial Collide -> Shooting Star x 3 -> Normal Attack (This will do the third part of the normal attack) -> Repeat. It floats for most of it's actions, can summon golden swords from Gate of Babylon, uses focus in super interesting and new ways, and adds gold effects to most actions (dress accordingly!). You can also consume the focus gauge (when you have enough) to do an Enhanced Attack by holding down the normal attack button. This build relies purely on Technique Attacks so you need to use the T-ATK/TEC Attack Type Mag and evolve it accordingly. Well if you did think that, you are absolutely mistaken. Quick Slash: After finish a Photon Art there will be a horizontal glint showing up (example picture below). Updated February 6th, 2021, by Victor Vellas Following our Luster's Overview Guide, it's time to look at this Class's Skill Tree and where to allocate every skill points you have gathered. Hint: you can also do this by changing to another weapon, or using any of your multi-weapon. It's nice to know that fire/dark isn't getting the short end of the stick on Lu too. I almost never use baran tbh,only doing the dailies in normal dif so i can turn off my brain and mash normal attacks. Have a good day in Central City with your beloved CENTRAL girls! I like focusing on one type of thing for each character. Its playstyle is to stay far far away and keep shooting. Each style has its own Quick Shoot and second way to activate it as well. This is only fine on its own but also has synergy with one of the Force class skills. Probably the most controversial question out there.. meaning I absolutely have to voice my opinion about it (please be gentle). Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Force, and help you understand the basic playstyle and principles of the Class. There are dedicated skills for these styles in the skill tree, but you'll end up taking all the points for these styles. When you use an Enhance Art you can change between Move and Stay Arts versions (in other words, your Enhance Art does not have to be the same type as the initial Photon Art). Style Purge: Tapping the weapon action twice performs a small burst and temporarily (about 10 second) changes your style to no style. An example is Rangers Gravity Bomb which has the ability to pull groups of enemies into a small space for easier hitting. If there is 3 or more target available, you still do more damage and recover more PP compare to the basic version. Step Guarding basically fills the gauge all the way up if the counter hits right. Talis's altered Tech has nothing to do with this. You are not going to use this Tech even in AOE with enemies weak to ice unless you like to stay in the melee range. Luster PAs. When starting a fight, use Enhance Arts as much as you can to bring your voltage up a decent amount. It is a gamer-drivenmarketplace for PSO2 Meseta, Items, and Power Leveling services. I don't recommend Petalgleam/RPF combo, the buff will reset even if swapping between weapons that have the SSA. Slow Landing Charge: Must have. The voltage gains of Enhance Arts are boosted. Gibarta and cGibarta: Also similar. Luster Counter Dodging with Sidestep or a Weapon Action, unleashes a Sidestep Swipe. Tricky Capacitor: Use any Talis attack to build gauge up, hit this skill to use when the gauge is full. The voltage gains of Stay Arts type attacks are boosted. This also works on certain dread enemies that hide their weak points like Varas. Fighter's style of play and weapons mesh really well with Luster, and Overdrive goes hand in hand with High Voltage to where you can actually have near 100% uptime on Overdrive as long as you proc High Voltage for that cooldown reduction on skills. You can now hold two uses of PP Conversion. Critical hits only let you hit the maximum range. This active skill damage you with 20% of your max health and make your natural PP recovery super fast. Holding down the weapon action makes a circle attack around you that grows in size and strength the more gear that is consumed while charging. Spending five seconds of not dealing any damage at all will completely reset the Voltage.